package com.mhxy.constant;

import com.mhxy.util.DirUtil;

import java.io.File;

public interface PicConstants {
    /**
     * 关键环节图片目录
     */
//    String GAME_PIC_PATH = System.getProperty("user.dir") + File.separator + "otherResources" + File.separator + "gamePic" + File.separator;
    String GAME_PIC_PATH = DirUtil.getGamePicPath();

    /**
     * 临时截图目录
     */
//    String TEMP_PIC_PATH = System.getProperty("user.dir") + File.separator + "otherResources" + File.separator + "tempPicDir" + File.separator;
    String TEMP_PIC_PATH = DirUtil.TEMP_PIC_PATH;

    /**
     * 账号配置截图目录
     */
    String ACCOUNT_PIC_PATH = System.getProperty("user.dir") + File.separator + "config" + File.separator;
    /**
     * 公共图片目录
     */
    String PUBLIC_DIR = GAME_PIC_PATH + "public" + File.separator;
    String 公共_长安城大图标 = PUBLIC_DIR + "PD_CHANG_AN_BIG_LOGO.bmp";
    String 公共_长安城小图标 = PUBLIC_DIR + "PD_CHANG_AN_LITTLE_LOGO.bmp";
    String 公共_建邺城大图标 = PUBLIC_DIR + "PD_JIAN_YE_BIG_LOGO.bmp";
    String 公共_建邺城大图标2 = PUBLIC_DIR + "JianYeCheng.PNG";
    String 公共_建业城小图标 = PUBLIC_DIR + "PD_JIAN_YE_LITTLE_LOGO.bmp";
    String 公共_活动 = PUBLIC_DIR + "HuoDong.PNG";
    String 公共_活动_参加 = PUBLIC_DIR + "PD_ACTIVITY_CANJIA.bmp";
    String 公共_日常活动 = PUBLIC_DIR + "RiChangHuoDong.PNG";
    String 公共_整理 = PUBLIC_DIR + "ZhengLiBaoGuo.PNG";
    String 公共_战斗中 = PUBLIC_DIR + "PD_FIGHTING.bmp";
    String 公共_战斗中2 = PUBLIC_DIR + "PD_FIGHTING_2.bmp";
    String 公共_福利 = PUBLIC_DIR + "PD_WELFARE.bmp";
    String 公共_商城 = PUBLIC_DIR + "PD_MARKET.bmp";
    String 公共_挂机 = PUBLIC_DIR + "PD_JUST_STAND.bmp";
    String 公共_退出_取消 = PUBLIC_DIR + "PD_ESC_CANCEL.bmp";
    String 公共_包裹 = PUBLIC_DIR + "BaoGuo.PNG";
    String 公共_包裹_使用 = PUBLIC_DIR + "PD_PACKAGE_USE.bmp";
    String 公共_使用 = PUBLIC_DIR + "PD_USE.bmp";
    String 公共_任务列表开关 = PUBLIC_DIR + "ZhanKaiRenWu.PNG";
    String 公共_弹出使用物品关系 = PUBLIC_DIR + "PD_USE_CLOSE.bmp";
    String 公共_下面的活动开关 = PUBLIC_DIR + "PD_BOTTOM_ACTIVITY_OPEN.bmp";
    String 公共_设置 = PUBLIC_DIR + "PD_SETTING.bmp";
    String 公共_切换账号 = PUBLIC_DIR + "PD_SWITCH_ACCOUNT.bmp";
    String 公共_登出 = PUBLIC_DIR + "PD_GET_OUT.bmp";
    String 公共_使用活力 = PUBLIC_DIR + "PD_USE_ENERGY.bmp";
    String 公共_制作临时符 = PUBLIC_DIR + "PD_MAKE_SYMBOL.bmp";
    String 公共_活力足够 = PUBLIC_DIR + "PD_ENERGY_OK.bmp";
    String 公共_普通按钮 = PUBLIC_DIR + "PD_NORMAL_BUTTON.bmp";

    String 公共_家园 = PUBLIC_DIR + "PD_FIRMLY.bmp";
    String 公共_家园_回家 = PUBLIC_DIR + "PD_FIRMLY_GO_HOME.bmp";
    String 公共_家园_进入房子 = PUBLIC_DIR + "PD_FIRMLY_IN_HOUSE.bmp";
    String 公共_家园_管家 = PUBLIC_DIR + "PD_FIRMLY_STEWARD.bmp";
    String 公共_家园_卧室休息 = PUBLIC_DIR + "PD_FIRMLY_REST.bmp";
    String 公共_家园_卧室休息按钮 = PUBLIC_DIR + "PD_FIRMLY_REST_BTN.bmp";
    String 公共_家园_打理 = PUBLIC_DIR + "PD_FIRMLY_CLEAR.bmp";
    String 公共_家园_打理_大扫除 = PUBLIC_DIR + "PD_FIRMLY_CLEAR_DSC.bmp";
    String 公共_家园_打理_大扫除_开始 = PUBLIC_DIR + "PD_FIRMLY_CLEAR_DSC_START.bmp";

    String 公共_任务列表_勇闯迷魂塔 = PUBLIC_DIR + "PD_TASK_LIST_YCMHT.bmp";

    /**
     * 帮派任务
     */
    String FACTION_DIR = GAME_PIC_PATH + "faction_task" + File.separator;
    String 帮派任务_确认按钮 = FACTION_DIR + "FTD_TASK_CONFIRM.bmp";
    String 帮派任务_购买按钮 = FACTION_DIR + "FTD_TASK_BUY.bmp";
    String 帮派任务_帮派巡逻 = FACTION_DIR + "FTD_TASK_1.bmp";
    String 帮派任务_挑战帮主 = FACTION_DIR + "FTD_TASK_2.bmp";
    String 帮派任务_挑战帮主_确认 = FACTION_DIR + "FTD_TASK_2_CONFIRM.bmp";
    String 帮派任务_家园巡逻 = FACTION_DIR + "FTD_TASK_3.bmp";
    String 帮派任务_切磋 = FACTION_DIR + "FTD_TASK_4.bmp";
    String 帮派任务_宣读公告 = FACTION_DIR + "FTD_TASK_5.bmp";
    String 帮派任务_粮草 = FACTION_DIR + "FTD_TASK_6.bmp";
    String 帮派任务_战备 = FACTION_DIR + "FTD_TASK_7.bmp";
    String 帮派任务_除魔 = FACTION_DIR + "FTD_TASK_8.bmp";
    String 帮派任务_除魔_完成 = FACTION_DIR + "FTD_TASK_8_FINISH.bmp";
    String 帮派任务_拜访 = FACTION_DIR + "FTD_TASK_9.bmp";
    String 帮派任务_药材 = FACTION_DIR + "FTD_TASK_10.bmp";
    String 帮派任务_药材_购买 = FACTION_DIR + "FTD_TASK_10_BUY.bmp";
    String 帮派任务_物资 = FACTION_DIR + "FTD_TASK_11.bmp";


    /**
     * 商城图片目录
     */
    String STORE_DIR = GAME_PIC_PATH + "store" + File.separator;
    String 商城_摊位已满 = STORE_DIR + "SD_STALL_FULL.bmp";
    String 商城_我要出售 = STORE_DIR + "SD_WANT_SELL.bmp";
    String 商城_未选择摊位 = STORE_DIR + "SD_STALL_UNCHECK.bmp";
    String 商城_已选择摊位 = STORE_DIR + "SD_STALL_CHECK.bmp";
    String 商城_临时符 = STORE_DIR + "SD_TEMP_SYMBOL.bmp";
    String 商城_本服上架 = STORE_DIR + "SD_PUT_GOODS.bmp";
    String 商城_7天不在提示 = STORE_DIR + "SD_7DAY_NOT.bmp";
    String 商城_7天不在提示确定 = STORE_DIR + "SD_7DAY_NOT_CONFIRM.bmp";

    /**
     * 师门任务图片目录
     */
    String TASK_SCHOOL_DIR = GAME_PIC_PATH + "ShiMen" + File.separator;
    String 师门_任务列表标志 = TASK_SCHOOL_DIR + "TSD_TASK_LIST.bmp";
    String 师门_去接受 = TASK_SCHOOL_DIR + "TSD_GO_ACCESS.bmp";
    String 师门_选择 = TASK_SCHOOL_DIR + "TSD_GO_SELECT.bmp";
    String 师门_完成 = TASK_SCHOOL_DIR + "TSD_FINISH.bmp";
    String 师门_九转天阶弹框 = TASK_SCHOOL_DIR + "TSD_FINISH_OUT_JZTJ.bmp";

    /**
     * 宝图任务图片目录
     */
    String TASK_MAP_DIR = GAME_PIC_PATH + "CangBaoTu" + File.separator;


    /**
     * 使用宝图任务图片目录
     */
    String TASK_USE_MAP_DIR = GAME_PIC_PATH + "use_map" + File.separator;
    String 使用宝图_包裹 = TASK_USE_MAP_DIR + "BaoGuo.PNG";
    String 使用宝图_宝图 = TASK_USE_MAP_DIR + "ChangBaoTu.PNG";
    String 使用宝图_使用0 = TASK_USE_MAP_DIR + "PD_PACKAGE_USE.bmp";
    String 使用宝图_使用1 = TASK_USE_MAP_DIR + "ShiYongBaoTu_1.PNG";
    String 使用宝图_使用2 = TASK_USE_MAP_DIR + "ShiYongBaoTu_2.PNG";
    String 使用宝图_宝图识别 = TASK_USE_MAP_DIR + "ChangBaoTu.PNG";
    String 使用宝图_取消使用 = TASK_USE_MAP_DIR + "UMD_CANCEL_USE.bmp";

    /**
     * 运镖任务图片目录
     */
    String TASK_DART_CAR_DIR = GAME_PIC_PATH + "dart_car" + File.separator;
    String 运镖任务_任务标题 = TASK_DART_CAR_DIR + "YunBiao.PNG";
    String 运镖任务_完成图标 = TASK_DART_CAR_DIR + "DCD_FINISH.bmp";
    String 运镖任务_完成图标2 = TASK_DART_CAR_DIR + "YunBiaoWanCheng.PNG";
    String 运镖任务_接受 = TASK_DART_CAR_DIR + "DCD_ACCEPT.bmp";
    String 运镖任务_确认 = TASK_DART_CAR_DIR + "DCD_ASSUER.bmp";

    /**
     * 三界奇缘图片目录
     */
    String TASK_A_Q_DIR = GAME_PIC_PATH + "a_q" + File.separator;
    String 三界奇缘_任务图标 = TASK_A_Q_DIR + "AQD_LOGO.bmp";
    String 三界奇缘_任务图标标题 = TASK_A_Q_DIR + "AQD_LOGO_TITLE.bmp";
    String 三界奇缘_完成图标 = TASK_A_Q_DIR + "AQD_FINISH.bmp";
    String 三界奇缘_答题标志 = TASK_A_Q_DIR + "AQD_ANSWER.bmp";
    String 三界奇缘_结束标志 = TASK_A_Q_DIR + "AQD_END.bmp";

    /**
     * 刮刮乐任务图片目录
     */
    String TASK_SCRATCH_TICKET_DIR = GAME_PIC_PATH + "scratch_ticket" + File.separator;
    String 刮刮乐任务_已完成 = TASK_SCRATCH_TICKET_DIR + "TSTD_FINISHED.bmp";
    String 刮刮乐任务_未完成 = TASK_SCRATCH_TICKET_DIR + "TSTD_NOT_FINISHED.bmp";
    String 刮刮乐任务_打开 = TASK_SCRATCH_TICKET_DIR + "TSTD_OPEN.bmp";
    String 刮刮乐任务_刮完了 = TASK_SCRATCH_TICKET_DIR + "TSTD_DONE.bmp";
    String 刮刮乐任务_每日福利 = TASK_SCRATCH_TICKET_DIR + "TSTD_ACCESS.bmp";

    /**
     * 物品卖银币任务图片目录
     */
    String SELL_SILVER_COIN_DIR = GAME_PIC_PATH + "sell_silver_coin" + File.separator;
    String 物品卖银币任务_商会未选择 = SELL_SILVER_COIN_DIR + "SSCD_CHAMBER_OF_COMMERCE_NO_SELECTED.bmp";
    String 物品卖银币任务_商会已选择 = SELL_SILVER_COIN_DIR + "SSCD_CHAMBER_OF_COMMERCE_SELECTED.bmp";
    String 物品卖银币任务_我要出售 = SELL_SILVER_COIN_DIR + "SSCD_WANT_SELL.bmp";
    String 物品卖银币任务_出售 = SELL_SILVER_COIN_DIR + "SSCD_SELL.bmp";
    String 物品卖银币任务_价格涨跌 = SELL_SILVER_COIN_DIR + "SSCD_PRICE_CHANGE.bmp";
    String 物品卖银币任务_出售完成 = SELL_SILVER_COIN_DIR + "SSCD_SELL_FINISH.bmp";

    /**
     * 普通副本图片目录
     */
    String INSTANCE_NORMAL_DIR = GAME_PIC_PATH + "instance_normal" + File.separator;
    String 普通副本_任务图标 = INSTANCE_NORMAL_DIR + "DND_LOGO.bmp";

    String 普通副本_进入战斗 = INSTANCE_NORMAL_DIR + "DND_ENTRY_BATTLE.bmp";
    String 普通副本_任务图标_1 = INSTANCE_NORMAL_DIR + "DND_TASK_SELECT_1.bmp";
    String 普通副本_任务图标_1s = INSTANCE_NORMAL_DIR + "DND_TASK_SELECT_1s.bmp";
    String 普通副本_任务图标_2 = INSTANCE_NORMAL_DIR + "DND_TASK_SELECT_2.bmp";
    String 普通副本_跳过剧情动画 = INSTANCE_NORMAL_DIR + "DND_SKIP_STORY.bmp";
    String 普通副本_选择副本按钮 = INSTANCE_NORMAL_DIR + "DND_SELECT_INSTANCE_BTN.bmp";
    String 普通副本_战斗时钟 = INSTANCE_NORMAL_DIR + "DND_CLOCK.bmp";
    // 滔海去
    String 普通副本_滔海去_判断副本 = INSTANCE_NORMAL_DIR + "DND_THQ_SWITCH.bmp";
    String 普通副本_滔海去_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_THQ_CONFIRM_BATTLE1.bmp";
    String 普通副本_滔海去_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_THQ_CONFIRM_BATTLE2.bmp";
    String 普通副本_滔海去_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_THQ_CONFIRM_BATTLE3.bmp";
    // 琉璃碎
    String 普通副本_琉璃碎_判断副本 = INSTANCE_NORMAL_DIR + "DND_LLS_SWITCH.bmp";
    String 普通副本_琉璃碎_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_LLS_CONFIRM_BATTLE1.bmp";
    // 金禅心
    String 普通副本_金禅心_判断副本 = INSTANCE_NORMAL_DIR + "DND_JCX_SWITCH.bmp";
    String 普通副本_金禅心_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_JCX_CONFIRM_BATTLE1.bmp";
    String 普通副本_金禅心_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_JCX_CONFIRM_BATTLE2.bmp";
    String 普通副本_金禅心_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_JCX_CONFIRM_BATTLE3.bmp";
    // 明珠还
    String 普通副本_明珠还_判断副本 = INSTANCE_NORMAL_DIR + "DND_MZH_SWITCH.bmp";
    String 普通副本_明珠还_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_MZH_CONFIRM_BATTLE1.bmp";
    String 普通副本_明珠还_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_MZH_CONFIRM_BATTLE2.bmp";
    String 普通副本_明珠还_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_MZH_CONFIRM_BATTLE3.bmp";
    // 二重影
    String 普通副本_二重影_判断副本 = INSTANCE_NORMAL_DIR + "DND_ECY_SWITCH.bmp";
    String 普通副本_二重影_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_ECY_CONFIRM_BATTLE1.bmp";
    String 普通副本_二重影_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_ECY_CONFIRM_BATTLE2.bmp";
    String 普通副本_二重影_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_ECY_CONFIRM_BATTLE3.bmp";
    // 绿烟如梦
    String 普通副本_绿烟如梦_判断副本 = INSTANCE_NORMAL_DIR + "DND_ECY_SWITCH.bmp";
    String 普通副本_绿烟如梦_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_LYRM_CONFIRM_BATTLE1.bmp";
    String 普通副本_绿烟如梦_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_LYRM_CONFIRM_BATTLE2.bmp";
    String 普通副本_绿烟如梦_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_LYRM_CONFIRM_BATTLE3.bmp";

    // 万丈山
    String 普通副本_万丈山_判断副本 = INSTANCE_NORMAL_DIR + "DND_WZS_SWITCH.bmp";
    String 普通副本_万丈山_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_WZS_CONFIRM_BATTLE1.bmp";
    String 普通副本_万丈山_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_WZS_CONFIRM_BATTLE2.bmp";
    String 普通副本_万丈山_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_WZS_CONFIRM_BATTLE3.bmp";
    // 桃花定情
    String 普通副本_桃花定情_判断副本 = INSTANCE_NORMAL_DIR + "DND_THDQ_SWITCH.bmp";
    String 普通副本_桃花定情_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_THDQ_CONFIRM_BATTLE1.bmp";
    String 普通副本_桃花定情_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_THDQ_CONFIRM_BATTLE2.bmp";
    String 普通副本_桃花定情_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_THDQ_CONFIRM_BATTLE3.bmp";
    String 普通副本_桃花定情_确认战斗4 = INSTANCE_NORMAL_DIR + "DND_THDQ_CONFIRM_BATTLE4.bmp";
    // 踏西行
    String 普通副本_踏西行_判断副本 = INSTANCE_NORMAL_DIR + "DND_TXX_SWITCH.bmp";
    String 普通副本_踏西行_确认战斗1 = INSTANCE_NORMAL_DIR + "DND_TXX_CONFIRM_BATTLE1.bmp";
    String 普通副本_踏西行_确认战斗2 = INSTANCE_NORMAL_DIR + "DND_TXX_CONFIRM_BATTLE2.bmp";
    String 普通副本_踏西行_确认战斗3 = INSTANCE_NORMAL_DIR + "DND_TXX_CONFIRM_BATTLE3.bmp";

    /**
     * 侠士副本图片目录
     */
    String INSTANCE_HARD_DIR = GAME_PIC_PATH + "instance_hard" + File.separator;
    String 侠士副本_准备 = INSTANCE_HARD_DIR + "DHD_READY.bmp";
    String 侠士副本_选择侠士副本 = INSTANCE_HARD_DIR + "DHD_SELECT_HARD.bmp";
    // 二重影
    String 侠士副本_二重影_确认战斗1 = INSTANCE_HARD_DIR + "DHD_ECY_CONFIRM_BATTLE1.bmp";
    String 侠士副本_二重影_确认战斗2 = INSTANCE_HARD_DIR + "DHD_ECY_CONFIRM_BATTLE2.bmp";
    String 侠士副本_二重影_确认战斗3 = INSTANCE_HARD_DIR + "DHD_ECY_CONFIRM_BATTLE3.bmp";
    // 万丈山
    String 侠士副本_万丈山_确认战斗1 = INSTANCE_HARD_DIR + "DHD_WZS_CONFIRM_BATTLE1.bmp";
    String 侠士副本_万丈山_确认战斗2 = INSTANCE_HARD_DIR + "DHD_WZS_CONFIRM_BATTLE2.bmp";
    String 侠士副本_万丈山_确认战斗3 = INSTANCE_HARD_DIR + "DHD_WZS_CONFIRM_BATTLE3.bmp";

    /**
     * 抓鬼任务图片目录
     */
    String TASK_FIGHT_GHOST_DIR = GAME_PIC_PATH + "fight_ghost" + File.separator;
    String 抓鬼任务_任务图标 = TASK_FIGHT_GHOST_DIR + "FGD_LOGO.bmp";
    String 抓鬼任务_任务图标标题 = TASK_FIGHT_GHOST_DIR + "FGD_LOGO_TITLE.bmp";
    String 抓鬼任务_任务列表标志 = TASK_FIGHT_GHOST_DIR + "FGD_TASK_LIST.bmp";
    String 抓鬼任务_任务接受 = TASK_FIGHT_GHOST_DIR + "FGD_ACCEPT.bmp";
    String 抓鬼任务_任务结束 = TASK_FIGHT_GHOST_DIR + "FGD_FINISH.bmp";
    String 抓鬼任务_再来一次 = TASK_FIGHT_GHOST_DIR + "FGD_AGAIN.bmp";
//    String 抓鬼任务_钟馗 = TASK_FIGHT_GHOST_DIR + "FGD_ZHONG_KUI.bmp";
//    String 抓鬼任务_查询次数 = TASK_FIGHT_GHOST_DIR + "FGD_SEARCH_TIMES.bmp";
//    String 抓鬼任务_捉鬼任务 = TASK_FIGHT_GHOST_DIR + "FGD_ACCEPT.bmp";
//    String 抓鬼任务_取消 = TASK_FIGHT_GHOST_DIR + "FGD_CANCLE.bmp";
//    String 抓鬼任务_任务开始 = TASK_FIGHT_GHOST_DIR + "FGD_GHOST_TASK_START.bmp";
//    String 抓鬼任务_钟馗大图 = TASK_FIGHT_GHOST_DIR + "FGD_ZHONG_KUI_PIC.bmp";
    String 抓鬼任务_领取点数 = TASK_FIGHT_GHOST_DIR + "FGD_RECEIVE_POINT.bmp";
    String 抓鬼任务_领取点数取消 = TASK_FIGHT_GHOST_DIR + "FGD_RECEIVE_POINT_CANCEL.bmp";
//    String 抓鬼任务_常规任务_抓鬼任务 = TASK_FIGHT_GHOST_DIR + "FGD_NORMAL_TASK_FGD_TASK.bmp";

    /**
     * 秘境降妖任务图片目录
     */
    String TASK_SECRET_AREA_DIR = GAME_PIC_PATH + "task_secret_area" + File.separator;
    String 秘境降妖_秘境图标 = TASK_SECRET_AREA_DIR + "TSAD_LOGO.bmp";
    String 秘境降妖_秘境图标标题 = TASK_SECRET_AREA_DIR + "TSAD_LOGO_TITLE.bmp";
    String 秘境降妖_接受任务 = TASK_SECRET_AREA_DIR + "TSAD_ACCEPT.bmp";
    String 秘境降妖_首次进入 = TASK_SECRET_AREA_DIR + "TSAD_ENTER.bmp";
    String 秘境降妖_确认进入 = TASK_SECRET_AREA_DIR + "TSAD_CONFIRM_ENTER.bmp";
    String 秘境降妖_继续挑战 = TASK_SECRET_AREA_DIR + "TSAD_GO_ON_CHALLENGE.bmp";
    String 秘境降妖_战斗 = TASK_SECRET_AREA_DIR + "TSAD_SECRET_FIGHT.bmp";
    String 秘境降妖_继续战斗 = TASK_SECRET_AREA_DIR + "TSAD_GONO_FIGHT.bmp";
    String 秘境降妖_离开 = TASK_SECRET_AREA_DIR + "TSAD_LEAVE.bmp";
    String 秘境降妖_已完成 = TASK_SECRET_AREA_DIR + "TSAD_FINISHED.bmp";
    String 秘境降妖_已完成2 = TASK_SECRET_AREA_DIR + "TSAD_FINISHED2.bmp";
    String 秘境降妖_失败 = TASK_SECRET_AREA_DIR + "TSAD_FAIL.bmp";
    String 秘境降妖_截止关卡_20A = TASK_SECRET_AREA_DIR + "TSAD_OVER_LEVEL_20A.bmp";
    String 秘境降妖_截止关卡_20B = TASK_SECRET_AREA_DIR + "TSAD_OVER_LEVEL_20B.bmp";
    String 秘境降妖_截止关卡_25A = TASK_SECRET_AREA_DIR + "TSAD_OVER_LEVEL_25A.bmp";
    String 秘境降妖_截止关卡_25B = TASK_SECRET_AREA_DIR + "TSAD_OVER_LEVEL_25B.bmp";

    /**
     * 科举考试图片目录
     */
    String TASK_EXAM_DIR = GAME_PIC_PATH + "exam" + File.separator;
    String 科举考试_任务图标 = TASK_EXAM_DIR + "ED_LOGO.bmp";
    String 科举考试_任务图标标题 = TASK_EXAM_DIR + "ED_LOGO_TITLE.bmp";
    String 科举考试_完成图标 = TASK_EXAM_DIR + "ED_FINISH.bmp";
    String 科举考试_答题C = TASK_EXAM_DIR + "ED_ANSWER_C.bmp";
    String 科举考试_答题A = TASK_EXAM_DIR + "ED_ANSWER_A.bmp";
    String 科举考试_结束标志 = TASK_EXAM_DIR + "ED_END.bmp";
    String 科举考试_结束标志2 = TASK_EXAM_DIR + "ED_END_2.bmp";


    /**
     * 剑会图片目录
     */
    String JIAN_HUI_DIR = GAME_PIC_PATH + "jian_hui" + File.separator;
    String 剑会_每周任务图标 = JIAN_HUI_DIR + "TASK_LOGO.bmp";
    String 剑会_天梯匹配 = JIAN_HUI_DIR + "START_BTN.bmp";
    String 剑会_开始匹配 = JIAN_HUI_DIR + "START_BTN2.bmp";
    String 剑会_匹配中 = JIAN_HUI_DIR + "STARTING.bmp";

    /**
     * 擂台大挑战
     */
    String LEI_TAI_DIR = GAME_PIC_PATH + "lei_tai" + File.separator;
    String 擂台大挑战_开始匹配 = LEI_TAI_DIR + "START_BTN.bmp";

    /**
     * 开始游戏图片目录
     */
    String START_GAME_DIR = GAME_PIC_PATH + "start_game" + File.separator;
    String 开始游戏_开始游戏 = START_GAME_DIR + "START_GAME.bmp";
    String 开始游戏_打开账号列表 = START_GAME_DIR + "ACCOUNT_SELECT.bmp";
    String 开始游戏_进入游戏 = START_GAME_DIR + "ENTRY_GAME.bmp";
    String 开始游戏_打开服务列表 = START_GAME_DIR + "SERVER_SELECT.bmp";



    public static String ACCOUNT_SELECT = START_GAME_DIR + "ACCOUNT_SELECT.bmp";
    public static String ACCOUNT_1 = PicConstants.ACCOUNT_PIC_PATH + File.separator + "account1" + File.separator + "LOGIN_ACCOUNT.bmp";
    public static String ENTRY_GAME = START_GAME_DIR + "ENTRY_GAME.bmp";
    public static String SERVER_SELECT = START_GAME_DIR + "SERVER_SELECT.bmp";
    public static String SERVER_1 = PicConstants.ACCOUNT_PIC_PATH + File.separator + "account1" + File.separator + "LOGIN_SERVER.bmp";

    public static String USER_1 = START_GAME_DIR + "USER_1-1.bmp";
    public static String USER_2 = START_GAME_DIR + "USER_1-2.bmp";
    public static String USER_3 = START_GAME_DIR + "USER_2-1.bmp";
    public static String USER_4 = START_GAME_DIR + "USER_2-2.bmp";
    public static String USER_5 = START_GAME_DIR + "USER_3-1.bmp";
    public static String USER_6 = START_GAME_DIR + "USER_3-2.bmp";
}
